WindowType

One WindowType should be created for each type of window. Create a Blind, Frame, and Cost for each OpeningType, and then add as many Glaze and Gaps as exist in the window. Place these Glaze and Gap elements in order from outside to inside. For instance, a two pane window will have Glaze Gap Glaze, where the first Glaze represents the outside surface.

Element Information

Model

Attributes

QName Type Fixed Default Use Inheritable Annotation
DOELibIdRef xsd:string optional
Use this attribute to reference objects in the DOE2 library
id xsd:ID required
programId xsd:IDREF optional
Please specify the program that added this element.

Used By

Element gbXML

Source

<xsd:element name="WindowType">
  <xsd:annotation>
    <xsd:documentation>One WindowType should be created for each type of window. Create a Blind, Frame, and Cost for each OpeningType, and then add as many Glaze and Gaps as exist in the window. Place these Glaze and Gap elements in order from outside to inside. For instance, a two pane window will have Glaze Gap Glaze, where the first Glaze represents the outside surface.</xsd:documentation>
  </xsd:annotation>
  <xsd:complexType>
    <xsd:choice minOccurs="0" maxOccurs="unbounded">
      <xsd:element ref="Name" minOccurs="0"/>
      <xsd:element ref="Description" minOccurs="0"/>
      <xsd:element ref="U-value" minOccurs="0"/>
      <xsd:element ref="ShadingCoeff" minOccurs="0"/>
      <xsd:element ref="SolarHeatGainCoeff" minOccurs="0" maxOccurs="unbounded"/>
      <xsd:element ref="Transmittance" minOccurs="0" maxOccurs="unbounded"/>
      <xsd:element ref="Reflectance" minOccurs="0" maxOccurs="unbounded"/>
      <xsd:element ref="Emittance" minOccurs="0" maxOccurs="unbounded"/>
      <xsd:element ref="Blind" minOccurs="0" maxOccurs="unbounded"/>
      <xsd:element ref="Frame" minOccurs="0" maxOccurs="unbounded"/>
      <xsd:element ref="Gap" minOccurs="0" maxOccurs="unbounded"/>
      <xsd:element