Not used by GLSL. This identifies a very specific binary target format for such things as a specific generation of GPU. Ex. NV4x |
QName | Type | Fixed | Default | Use | Inheritable | Annotation | |
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options | xs:string | optional |
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platform | xs:string | required |
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target | xs:string | optional |
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<xs:element name="compiler" type="fx_target_type" minOccurs="0" maxOccurs="unbounded"> <xs:annotation> <xs:documentation>Not used by GLSL. This identifies a very specific binary target format for such things as a specific generation of GPU. Ex. NV4x</xs:documentation> </xs:annotation> </xs:element> |