A vertex_shader and fragment_shader are linked together to produce a OpenGL ES 2 program. |
<xs:element name="program" type="gles2_program_type" minOccurs="0"> <xs:annotation> <xs:documentation>A vertex_shader and fragment_shader are linked together to produce a OpenGL ES 2 program.</xs:documentation> </xs:annotation> </xs:element> |
< pass xmlns = "http://www.collada.org/2008/03/COLLADASchema" sid = "Pass_0" > |
< program> |
< sources> |
</ sources> |
</ shader> |
< sources> |
</ sources> |
</ shader> |
</ bind_uniform> |